Speculative Design

Sonjoi Nielsen
2 min readMay 30, 2019

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Week 11, Interaction Design Methods

Speculative design deals with the question: “What if?”.
It deals with rhetorical questions that reflect themes in society. These themes should open a new dimension to traditional design. This type of design is very much linked to art. Speculative design could basically be understood as art using the tools and methods of design.

Anthony Dunne & Fiona Raby have created a list of conventional design themes on one side (A) and speculative design (B) themes on the other.

A/B, Dunne & Raby (Speculative Everything)

The artist Patricia Piccinini wants to show in her work “The Young Family” that technology makes us change ideas quickly. Nature has gone from uncontrolled wilderness to a resource that needs to be used. In her work she shows what biotechnology is capable of and that certain living creatures are only bred for the benefit of society. In this case, these creatures are potential organ donors to humans.

The Young Family, Patricia Piccinini (2002)

How far architecture and gentrification can go, show the artists Josef Schulz and Filip Dujardin with their photomontages.

Form #14, Formen, Josef Schulz (2004)
Untitled, Fictions, Filip Dujardin (2007)

Sonjoi Nielsen, 20.05.2019
Interaction Design, Zurich University of Arts

Sources:

Yangzom Sharlhey (2019)
Speculative Design

Danuka Tomas (2019)
Human Computer Interaction (HCI) and Interactive Art

Anthony Dunne and Fiona Raby (2013)
Speculative Everything : Design, Fiction, and Social Dreaming

https://www.patriciapiccinini.net/writing/51/446/80#

http://www.josefschulz.de/html/form_65.html

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